This new PCSX2 from Re4rainbow.His make some change at last PP.
rev 306: Fixed some stack buffer overruns introduced by the new commandline options features in r294. They only happened when using one of the plugin override options (-spu or -gs, for example).
rev 305: SPU2ghz: Compiling without TortoiseSVN installed should work out-of-the-box now. The project will automatically fall back on the old-school behavior (no revision information inserted into the project info).
rev 304: SPU2ghz: XAudio 2 crash fix attempt, take #341. Action! *clip*
rev 303: SPU2ghz: Removing the Sleep() caused XP's XAudio2 to crash again. But I found a note from Microsoft on one of their dev journals that said to put the Sleep() immediately after the FlushBuffers and before the DestroyVoice. Let's cross some fingers and hope it works! (don't you love beta libs from microsoft?)
rev 302: Ok, I lied. Here's a fix. Linux is playable now. I'm going to bed...
rev 301: Make the Linux version compilable. It isn't *usable*, but it's compilable. I'm not sure I'll have time to get it playable tonight...
rev 300: Reverted the IOP_WAIT_CYCLES since it was causing instability in some games. Eh, it was worth a try.
rev 299: Fixed bug in IOP counters.
rev 298: Removed Visual Studio 2003 project files > Obsolete
rev 297: SPU2Ghz: Commented out a Sleep() call in xaudio2. It made the GUI not respond for several seconds when pressing escape to pause emulation
rev 296: SPU2ghz: Added quotes to the svnrev pre-build step; hoping it behaves better for users who have paces in the names of their project folders.
Thats Great Job!!Say Thanks to Re4Rainbow U can download at here
Monday, November 10, 2008
Update PCSX2 0.9.5 rev 396 PP rev 306
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2 Comments:
Why don't you buy the console?
:))
LOL..
what a thing to said!
don't make him, cry. It's a bad habbit of yours.
The console just 1,5 million rupiahs there. Buy it.. lol!
/me running in the speed of light!
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